This plan includes
- Limited free courses access
- Play & Pause Course Videos
- Video Recorded Lectures
- Learn on Mobile/PC/Tablet
- Quizzes and Real Projects
- Lifetime Course Certificate
- Email & Chat Support
What you'll learn?
- 3D Modeling
- 3D Unwrapping
- Texturing
- Lighting and Rendering
Course Overview
Hi guys, Welcome to the "Create Amazing Diorama Using Maya and Arnold" Class. In this lesson, we will create a 3D diorama In Autodesk Maya and Render the final image using Arnold. We will create the model based on a concept image, and cover all the basic topics in Maya from creating the model to finally rendering the final image. We will be using polygon modeling methods to create the Diorama model. Here are the topics covers in the lesson.
1.reference and concept
2.Basic tools and Interface
3.Importing concept into Maya
4.Creating the base
5.Mushroom House Part-1
6.Mushroom House Part-2
7.Modeling the door
8.Modeling remaining mushrooms
9.Modeling the plant
10.Modeling the corals
11.Modeling the rocks and grass
12.Finishing up the modeling
13.Unwrapping the model Part-1
14.Unwraping Mushroom models
15.Unwrapping the model Part-3
16.Unwrapping the model Part-4
17.Texture painting Part-1
18.Creating Texture and alpha channel for the plant
19.Texture painting Part-3(Timelapse)
20.Texture painting Part-4(Timelapse)
21.Assigning materials and textures to models
22.Lighting and rendering the diorama model
The class project is to create your own concept based on real-life objects or things and follow the same process as the lessons to create the 3D model and finally render the image using Arnold render. You can use the concept attached to the project files to create your project as well. Once you have completed the project make sure to share with the community and friends.
All the best to you all...
Pre-requisites
- Prior knowledge of Adobe photoshop for Texturing
Target Audience
- Beginner who wants to learn 3D modeling and basic 3D art
Curriculum 23 Lectures 00:39:26
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Section 1 : Introduction
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Section 2 : Modeling Process
- Lecture 1 :
- 1.reference and concept
- Lecture 2 :
- 2.Basic tools and Interface
- Lecture 3 :
- 3.Importing concept into Maya
- Lecture 4 :
- 4.Creating the base
- Lecture 5 :
- 5.Mushroom House Part-1
- Lecture 6 :
- 6.Mushroom House Part-2
- Lecture 7 :
- 7.Modeling the door
- Lecture 8 :
- 8.Modeling remaining mushrooms
- Lecture 9 :
- 9.Modeling the plant
- Lecture 10 :
- 10.Modeling the corals
- Lecture 11 :
- 11.Modeling the rocks and grass
- Lecture 12 :
- 12.Finishing up the modeling
-
Section 3 : Unwrapping Process
- Lecture 1 :
- 13.Unwrapping the model Part-1
- Lecture 2 :
- 14.Unwrapping Mushroom models
- Lecture 3 :
- 15.Unwrapping the model Part-3
- Lecture 4 :
- 16.Unwrapping the model Part-4
-
Section 4 : Texture Process
- Lecture 1 :
- 17.Texture painting Part-1
- Lecture 2 :
- 18.Creating Texture and alpha channel for the plant
- Lecture 3 :
- 19.Texture painting Part-3(Time lapse)
- Lecture 4 :
- 20.Texture painting Part-4(Time lapse)
- Lecture 5 :
- 21.Assigning materials and textures to models
-
Section 5 : Lighting and Rendering
- Lecture 1 :
- 22.Lighting and rendering the diorama model
Our learners work at
Frequently Asked Questions
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