This plan includes
- Limitedfree coursesaccess
- Play & PauseCourse Videos
- VideoRecorded Lectures
- Learn onMobile/PC/Tablet
- Quizzes andReal Projects
- Lifetime CourseCertificate
- Email & ChatSupport
What you'll learn?
- HTML5 Game development using Phaser
- 2D platform game fundamentals
- Webpack and Phaser: Utilising up a robust base project
- How to work with sprites and spritesheets
- Loading game assets
- Character animations
- Capturing user input
- Platform game physics
- Character movement
- Finite state machine pattern
- Handling collisions
- Level building with the Tiled level editor
- Cameras
- Parallax scrolling
Course Overview
In this course, you'll learn the basics of 2D game development using HTML5/Javascript and the excellent Phaser game engine. The course will focus on character movement for a platform game and introduce level creation using the Tiled level editor.
We'll cover how to build a character with various moves and animations. We'll use a physics engine to get the jump and horizontal movement feeling just right similar to classic games like Mario Bros. We’ll then create a simple platform game level and setup the collision logic for our character to interact with it.
Along the way to building a super fun 2D platform game, we’ll be looking at some best practices on structuring and architecting a game project by starting with a robust boilerplate that you can use for any game, as well as exploring the finite state machine pattern as a means of controlling our character’s movements and animations. This will give you a solid foundation for continuing your journey into game development and give you a kick start in creating a full blown game!
If any of the above sounds a bit daunting, don’t worry, the course videos will explain everything in a way that’s suitable even for a complete beginner. While a little familiarity with Javascript would be beneficial, we’ll be doing everything step-by-step in enough detail that you can follow along. Basically, if you have an interest in how 2D platform games work and would like to have a go at creating your own, this course is for you.
Pre-requisites
- A computer (Mac or PC)
Target Audience
- Anyone with an interest in learning how they can build their own 2D platform game
- Beginner Javascript developers curious about building games for the web
- Basic experience with programming in Javascript or another programming language recommended
Curriculum 44 Lectures 04:03:43
Section 1 : Getting Started
- Lecture 2 :
- Project Starter Code
- Lecture 3 :
- Intro to Phaser
- Lecture 4 :
- Code Completion for Phaser in VS Code
- Lecture 5 :
- Base Project Code Review
Section 2 : Building a Character
- Lecture 1 :
- Finding Royalty Free Game Assets
- Lecture 2 :
- Spritesheets and Texture Atlases
- Lecture 3 :
- Loading Spritesheets
- Lecture 4 :
- Playing Animations
- Lecture 5 :
- Enabling the Arcade Physics Engine
- Lecture 6 :
- Collision Rectangles for Physics Bodies
- Lecture 7 :
- Creating a Hero Class
- Lecture 8 :
- Capturing Keyboard Input
- Lecture 9 :
- Horizontal Movement
- Lecture 10 :
- Using Acceleration
- Lecture 11 :
- Jumping
- Lecture 12 :
- Double Jumping
- Lecture 13 :
- Fixing Jump Bugs
- Lecture 14 :
- Intro to Finite State Machines
- Lecture 15 :
- Installing the javascript-state-machine Library
- Lecture 16 :
- Movement State Machine
- Lecture 17 :
- Triggering State Transitions
- Lecture 18 :
- Logic for State Transitions
- Lecture 19 :
- Loading Spritesheets and Creating Animations
- Lecture 20 :
- Fixing the Fall Spritesheet
- Lecture 21 :
- Flowchart For Animation States
- Lecture 22 :
- Creating the Animation State Machine
- Lecture 23 :
- Adding Logic for Animation State Transitions
- Lecture 24 :
- Completing the Animation State Machine
Section 3 : Building a Level
- Lecture 1 :
- Intro to Tiled
- Lecture 2 :
- Creating a Tileset
- Lecture 3 :
- Building a Level in Tiled
- Lecture 4 :
- Loading the Level
- Lecture 5 :
- Adding a Camera
- Lecture 6 :
- Colliding with the Level’s Tiles
- Lecture 7 :
- Fixing Pixel Bleeding with Extrusion
- Lecture 8 :
- Adding a Foreground Layer
- Lecture 9 :
- Adding a Background Layer with Parallax Scrolling
- Lecture 10 :
- Setting the Hero’s Start Location via the Level
- Lecture 11 :
- Adding Spike Objects
- Lecture 12 :
- Finish Adding Spikes Objects
- Lecture 13 :
- Killing the Hero
- Lecture 14 :
- Completing the Death Sequence
- Lecture 15 :
- Resetting the Game
Our learners work at
Frequently Asked Questions
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It's simple. When you sign up, you'll immediately have unlimited viewing of thousands of expert courses, paths to guide your learning, tools to measure your skills and hands-on resources like exercise files. There’s no limit on what you can learn and you can cancel at any time.Are these video based online self-learning courses?
Yes. All of the courses comes with online video based lectures created by certified instructors. Instructors have crafted these courses with a blend of high quality interactive videos, lectures, quizzes & real world projects to give you an indepth knowledge about the topic.Can i play & pause the course as per my convenience?
Yes absolutely & thats one of the advantage of self-paced courses. You can anytime pause or resume the course & come back & forth from one lecture to another lecture, play the videos mulitple times & so on.How do i contact the instructor for any doubts or questions?
Most of these courses have general questions & answers already covered within the course lectures. However, if you need any further help from the instructor, you can use the inbuilt Chat with Instructor option to send a message to an instructor & they will reply you within 24 hours. You can ask as many questions as you want.Do i need a pc to access the course or can i do it on mobile & tablet as well?
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