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  • Basic knowledge of coding in the GDscript programming language
  • Coding

A comprehensive course on the GDScript programming language. This language is a great starting point being easy enough for a new person wanting to learn to program without any of the intimidation! Whether you've never written a line of code before or are looking to learn a brand new language, this course covers all bases!

Lessons include:

  • Installation and configuration

  • Common Programming Concepts and Terms

  • Objects and Methods

  • Strings, Numbers, Booleans

  • Ranges

  • Arrays

  • Methods

  • Functions

and more!

GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration for software and video game development.

  • Godot software(free)
  • Anyone who want to learn programming
  • Anyone looking to begin developing with Godot
View More...
  • Section 1 : Introduction 2 Lectures 00:02:37

    • Lecture 1 :
    • Lecture 2 :
    • IDE and GDscript examples
  • Section 2 : Godot 3.x and GDScript 1 38 Lectures 03:05:16

    • Lecture 1 :
    • Math
    • Lecture 2 :
    • Comments
    • Lecture 3 :
    • Variables
    • Lecture 4 :
    • Constants
    • Lecture 5 :
    • Object Methods
    • Lecture 6 :
    • Signals and Assigning Your Input to Variables
    • Lecture 7 :
    • String Interpolation and Display Text.mp4
    • Lecture 8 :
    • Integers, Floats, Rounding
    • Lecture 9 :
    • Converting Between Floats, Integers and Strings
    • Lecture 10 :
    • Printing to Console
    • Lecture 11 :
    • Booleans and Comparison with the Equality Operators
    • Lecture 12 :
    • Less Than and Greater Than Operators
    • Lecture 13 :
    • Introduction To Methods
    • Lecture 14 :
    • Local Variables
    • Lecture 15 :
    • Parameters and Arguments
    • Lecture 16 :
    • If Statements
    • Lecture 17 :
    • elif Statement
    • Lecture 18 :
    • else Statements
    • Lecture 19 :
    • Multiple Conditions I
    • Lecture 20 :
    • Multiple Conditions II
    • Lecture 21 :
    • Nested if and internal Function calls
    • Lecture 22 :
    • Ternary Operation
    • Lecture 23 :
    • Default Parameters
    • Lecture 24 :
    • The in Operator
    • Lecture 25 :
    • while Loops and Yield
    • Lecture 26 :
    • Range and Random Numbers
    • Lecture 27 :
    • What is an Array
    • Lecture 28 :
    • Getting Array Indeces
    • Lecture 29 :
    • Array Methods
    • Lecture 30 :
    • Convert String to Array
    • Lecture 31 :
    • Dictionaries
    • Lecture 32 :
    • Saving and Loading Settings Files
    • Lecture 33 :
    • Keyboard Input
    • Lecture 34 :
    • Custom Signals
    • Lecture 35 :
    • Using and Getting OS Info
    • Lecture 36 :
    • Exercise 1
    • Lecture 37 :
    • Exercise 2
    • Lecture 38 :
    • Exercise 3
  • Section 3 : Godot 4 and GDScript 2 27 Lectures 02:27:07

    • Lecture 1 :
    • Printing
    • Lecture 2 :
    • How and Where to get
    • Lecture 3 :
    • Create New Project
    • Lecture 4 :
    • Introduction
    • Lecture 5 :
    • Variables
    • Lecture 6 :
    • Strings
    • Lecture 7 :
    • Integers and Floats
    • Lecture 8 :
    • Constants and Comments
    • Lecture 9 :
    • Lists
    • Lecture 10 :
    • Adding and Removing from Lists
    • Lecture 11 :
    • Pushing and Sorting
    • Lecture 12 :
    • for Loop
    • Lecture 13 :
    • Range
    • Lecture 14 :
    • equality
    • Lecture 15 :
    • if elif else
    • Lecture 16 :
    • dictionaries
    • Lecture 17 :
    • while Loops
    • Lecture 18 :
    • functions and arguments
    • Lecture 19 :
    • function alias
    • Lecture 20 :
    • classes
    • Lecture 21 :
    • RegEx
    • Lecture 22 :
    • Save Text Files
    • Lecture 23 :
    • Save JSON Files
    • Lecture 24 :
    • Save Config FIles
    • Lecture 25 :
    • UI Setup
    • Lecture 26 :
    • Guessing
    • Lecture 27 :
    • Win Lose
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