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  • A lot of fundamental concepts in computer graphics
  • 3D modeling and look development skills using 3ds Max
  • Using Corona Renderer for rendering interior scenes
  • Become a job-ready person in 3D visualization industry

This course effectively teaches you how to create beautiful 3D architectural visualization using 3ds Max 2022 and Corona Renderer 7 with just a fraction of the time usually needed. You'll master the knowledge to create stunning 3D renderings and become a fully job-ready person in the industry, in sha Allah.

Architectural visualization is the skill needed in every architecture project or real estate development. Why? Because architects need them to present their designs and real estate developers need them to make the sale. Architectural 3D modeling is also essential in the game industry for crafting game levels. And also important in the VFX industry for creating virtual sets. The demand is very high yet not many people are willing to master it, thinking it's complicated stuff to master. Well not anymore!

This course effectively teaches you how to create beautiful 3D architectural visualization using 3ds Max 2022 and Corona Renderer 7 with just a fraction of the time usually needed. You'll master the knowledge to create stunning 3D renderings and become a fully job-ready person in the industry, or be able to create your own design firm, in sha Allah.

This course is designed for a complete beginner so no prior experience is needed. On the other hand, seasoned 3ds Max users can benefit from this course as we'll be covering advanced topics also in this course. Besides lifetime access to professional-quality lesson videos, you'll also get all of the project's files including 3ds Max files, texture images, and Photoshop composition files.

So, join now! And take your first step in becoming a professional 3D artist or 3D entrepreneur!

  • Understand the basics of operating PC computers
  • Already have 3ds Max installed (at least version 2022)
  • Already have Corona Renderer installed (at least bersion 7)
  • Photoshop basic knowledge will be helpful although not necessary
  • Beginners who never use 3ds Max or any 3D software before
  • 3ds Max users who want to explore the Corona rendering engine
  • Architects or interior designers who want to learn 3D visualization
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  • Section 1 : Introduction 3 Lectures 00:08:38

    • Lecture 1 :
    • Lecture 2 :
    • Conventions and disclaimer
    • Lecture 3 :
    • Download the exercise files
      The exercise files for the entire course are available in the resource section of this lesson.
  • Section 2 : User interface 4 Lectures 00:28:03

    • Lecture 1 :
    • Basics of 3ds Max UI
    • Lecture 2 :
    • Viewport navigation
    • Lecture 3 :
    • Alternative navigation methods
    • Lecture 4 :
    • Display settings and startup file
  • Section 3 : Object operations 7 Lectures 00:46:01

    • Lecture 1 :
    • Create and modify objects
    • Lecture 2 :
    • Object selection
    • Lecture 3 :
    • Transformation
    • Lecture 4 :
    • Pivot point
    • Lecture 5 :
    • Transformation settings
    • Lecture 6 :
    • Modifier
    • Lecture 7 :
    • Object duplication
  • Section 4 : Scene management 4 Lectures 00:28:34

    • Lecture 1 :
    • Managing objects
    • Lecture 2 :
    • Scene explorer
    • Lecture 3 :
    • Layer management
    • Lecture 4 :
    • Selection set and group
  • Section 5 : Editable Poly modeling 12 Lectures 01:27:21

    • Lecture 1 :
    • Primitive vs Editable
    • Lecture 2 :
    • Editable poly basic operations
    • Lecture 3 :
    • Sub-object basic selection
    • Lecture 4 :
    • Ring and Loop selection
    • Lecture 5 :
    • Selection conversion and preferences
    • Lecture 6 :
    • Normal direction and backface culling
    • Lecture 7 :
    • Edge modeling techniques
    • Lecture 8 :
    • Cut and slice techniques
    • Lecture 9 :
    • Surface smooth shading
    • Lecture 10 :
    • Capping holes and edge extrusion
    • Lecture 11 :
    • Bridge
    • Lecture 12 :
    • Polygon modeling techniques
  • Section 6 : Precision modeling 7 Lectures 00:38:08

    • Lecture 1 :
    • Measurement unit
    • Lecture 2 :
    • Scale modes
    • Lecture 3 :
    • Resetting transformation
    • Lecture 4 :
    • Resizing objects precisely
    • Lecture 5 :
    • Snapping
    • Lecture 6 :
    • Smart Extrude
    • Lecture 7 :
    • Aligning objects
  • Section 7 : Basic 3D modeling projects 7 Lectures 00:46:28

    • Lecture 1 :
    • Project: The picture frame
    • Lecture 2 :
    • Project: The coffee table
    • Lecture 3 :
    • Project: The shelves
    • Lecture 4 :
    • Project: The TV
    • Lecture 5 :
    • Project: The room and ceiling
    • Lecture 6 :
    • Project: The door
    • Lecture 7 :
    • Project: The Window
  • Section 8 : Spline-based modeling 10 Lectures 01:04:46

    • Lecture 1 :
    • Introduction to Spline
    • Lecture 2 :
    • Line creation and spline vertex types
    • Lecture 3 :
    • Spline creation exercise
    • Lecture 4 :
    • Adding and deleting vertices or segments
    • Lecture 5 :
    • Spline modification
    • Lecture 6 :
    • Spline Boolean
    • Lecture 7 :
    • Cross-insert, Weld and Trim
    • Lecture 8 :
    • Extrude modifier
    • Lecture 9 :
    • Lathe modifier
    • Lecture 10 :
    • Bevel profile modifier
  • Section 9 : Intermediate 3D modeling projects 10 Lectures 01:34:03

    • Lecture 1 :
    • Project: The curtain
    • Lecture 2 :
    • Using reference image
    • Lecture 3 :
    • Project: The Bow floor lamp - Part 1
    • Lecture 4 :
    • Project: The Bow floor lamp - Part 2
    • Lecture 5 :
    • Project: Tileable 3D pattern
    • Lecture 6 :
    • Project: The backdrop
    • Lecture 7 :
    • Project: Echasse vase
    • Lecture 8 :
    • Project: The crown molding, plinth, and downlights
    • Lecture 9 :
    • Project: The loudspeaker
    • Lecture 10 :
    • Project: Placing the furniture
  • Section 10 : Subdivision modeling 3 Lectures 00:16:37

    • Lecture 1 :
    • Subdivision modeling introduction
    • Lecture 2 :
    • Using non-quad polygons
    • Lecture 3 :
    • Avoiding concave polygons
  • Section 11 : Advanced 3D modeling projects 5 Lectures 00:51:21

    • Lecture 1 :
    • Project: Teacup
    • Lecture 2 :
    • Project: The sofa - Part 1
    • Lecture 3 :
    • Project: The sofa - Part 2
    • Lecture 4 :
    • Project: The sofa - Part 3
    • Lecture 5 :
    • Project: The sofa - Part 4
  • Section 12 : Material basics 10 Lectures 01:08:44

    • Lecture 1 :
    • Renderer basics
    • Lecture 2 :
    • Material basic concepts
    • Lecture 3 :
    • Material editor
    • Lecture 4 :
    • Material browser categories
    • Lecture 5 :
    • Assigning and picking materials
    • Lecture 6 :
    • Sample slots
    • Lecture 7 :
    • Material library
    • Lecture 8 :
    • Multi sub-object material
    • Lecture 9 :
    • Color models
    • Lecture 10 :
    • Bit depth and high-range images
  • Section 13 : Corona Renderer 9 Lectures 01:05:26

    • Lecture 1 :
    • Corona Renderer basics
    • Lecture 2 :
    • Corona IR, Sun, and Sky
    • Lecture 3 :
    • Viewport IR and high-range image lighting
    • Lecture 4 :
    • Corona light and mesh light
    • Lecture 5 :
    • Corona physical material - Part 1
    • Lecture 6 :
    • Corona physical material - Part 2
    • Lecture 7 :
    • Rendering limits and Denoising
    • Lecture 8 :
    • Material override, Render elements, and Masking
    • Lecture 9 :
    • Nonphysical light properties
  • Section 14 : Basic material and lighting projects 5 Lectures 00:35:24

    • Lecture 1 :
    • Reviewing the changes
    • Lecture 2 :
    • Project: Adding the camera
    • Lecture 3 :
    • Project: Basic lights
    • Lecture 4 :
    • Project: Decorative lights and backlight
    • Lecture 5 :
    • Project: Basic materials
  • Section 15 : Texturing and UV Mapping 6 Lectures 00:35:08

    • Lecture 1 :
    • Procedural vs Image textures
    • Lecture 2 :
    • Applying textures
    • Lecture 3 :
    • Using PBR textures
    • Lecture 4 :
    • Basic UV mapping
    • Lecture 5 :
    • Unwrap UV mapping
    • Lecture 6 :
    • Real-world map size
  • Section 16 : Texturing and rendering projects 8 Lectures 01:02:03

    • Lecture 1 :
    • Project: Using Corona library materials
    • Lecture 2 :
    • Project: The shelves and backdrop textures
    • Lecture 3 :
    • Project: The floor and carpet textures
    • Lecture 4 :
    • Project: The TV and picture frame textures
    • Lecture 5 :
    • Project: Importing free assets
    • Lecture 6 :
    • Project: The armchair UV unwrapping
    • Lecture 7 :
    • Project: Rendering and post processing
    • Lecture 8 :
    • Project: Fixing the floor reflection
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6562 Course Views

7 Courses

Widhi is the CEO of Expose Academy and the founder of several other creative-based companies. He holds a Bachelor's degree in Computer Science and a Master's degree in Business Administration and Information Systems. In addition to his business activities, he is also an academic lecturer in the field of computer graphics. With more than 20 years of experience in the CG industry, he has completed hundreds of projects with clients from all over the world. He has produced thousands of CG images and animations. His deep passion for computer graphics leads him to dive into digital painting, 3D visualization, animation, game development, web design, video and motion graphics.
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