This plan includes
- Limitedfree coursesaccess
- Play & PauseCourse Videos
- VideoRecorded Lectures
- Learn onMobile/PC/Tablet
- Quizzes andReal Projects
- Lifetime CourseCertificate
- Email & ChatSupport
What you'll learn?
- Learn the fundamentals of Moho and how to use it like a pro
- Learn to create vector graphic illustrations
- Learn to rig a character for animation
- Learn to create professional 2D animation
- Learn switch layers, smart bone dials, target bones and the timeline
Course Overview
Pre-requisites
- A PC running Windows 10 (demonstrated) or Mac running MacOS
- A copy of Moho to follow along: Debut, Pro (preferred) or a trial version
Target Audience
- Anyone interested in learning the details of Moho
- Anyone interested in creating vector graphic illustrations
- Anyone interested in learning to rig animated characters
- Anyone interested in 2D character animation
Curriculum 190 Lectures 07:21:13
Section 1 : Introduction
- Lecture 2 :
- What is Moho?
- Lecture 3 :
- Animation Workflow
- Lecture 4 :
- Course Overview
- Lecture 5 :
- Additional Resources
- Lecture 6 :
- Section Project: Install Moho
- Lecture 7 :
- Section Summary Using Moho Kinetic Typography
Section 2 : Introductory Workshop
- Lecture 1 :
- Create Your First Animated Illustration in Just 10 Minutes
- Lecture 2 :
- Create Your First Illustration in Just 10 Minutes
- Lecture 3 :
- Create Your First Rig in Just 6 Minutes
- Lecture 4 :
- Create Your Second Animation in Just 10 Minutes
- Lecture 5 :
- Sharing Your Work
Section 3 : Illustration Part I
- Lecture 1 :
- Introduction to Illustration with Spud the Potato
- Lecture 2 :
- Getting Started
- Lecture 3 :
- The Timeline, Keyframe 0 and Your Current Layer
- Lecture 4 :
- Remember, Cntl-Z Is Your Friend
- Lecture 5 :
- Using Library Resources or Character Wizard Instead of Drawing It
- Lecture 6 :
- Posing Characters for 2D Animation
- Lecture 7 :
- Drawing Shapes
- Lecture 8 :
- Selecting Points
- Lecture 9 :
- Transforming Points
- Lecture 10 :
- Adding, Deleting and Copying Points
- Lecture 11 :
- Smoothing Curves Using the Legacy Method and Bezier Curves
- Lecture 12 :
- Configuring Line Thickness and Hiding Lines
- Lecture 13 :
- Selecting Shapes and Applying Styles
- Lecture 14 :
- Let's Pause for a Mid-section Project
Section 4 : Illustration Part II
- Lecture 1 :
- Drawing Arbitrary Shapes with the Add Points Tool
- Lecture 2 :
- Shape Stacking Order
- Lecture 3 :
- Layers
- Lecture 4 :
- Layer Groups and Masking
- Lecture 5 :
- Using Accelerator Keys
- Lecture 6 :
- Using Styles to Style Multiple Layers
- Lecture 7 :
- Displaying and Configuring the Grid
- Lecture 8 :
- Freeform Drawing Tool
- Lecture 9 :
- Reviewing and Exporting Your Work
- Lecture 10 :
- Tracing
- Lecture 11 :
- Section Project: Trace an Image of Your Head
- Lecture 12 :
- Section Summary with Dill the Pickle
Section 5 : Illustration Workshop
- Lecture 1 :
- Using and Modifying Library Resources
- Lecture 2 :
- Tracing Scanned or Digital Images
- Lecture 3 :
- Originating an Illustration within Moho
- Lecture 4 :
- Illustrating Switch Settings
Section 6 : Rigging
- Lecture 1 :
- Introduction to Rigging
- Lecture 2 :
- What is Rigging and What Have Bones Got to Do with It?
- Lecture 3 :
- Creating and Populating a Character Bone Layer
- Lecture 4 :
- Adding, Transforming and Reparenting Bones
- Lecture 5 :
- Setting Bone Strength and Binding Bones to Points
- Lecture 6 :
- Adding Switch Layers
- Lecture 7 :
- Smart Bone Dials
- Lecture 8 :
- Using Target Bones
- Lecture 9 :
- Bones Dynamics
- Lecture 10 :
- Using Pin Bones
- Lecture 11 :
- Reference Layers
- Lecture 12 :
- Section Project: Rig Your Own Character
- Lecture 13 :
- Section Summary
Section 7 : Rigging Workshop
- Lecture 1 :
- Illustrating and Rigging the Perfect Arm
- Lecture 2 :
- Rigging a Character Body Pt. 1
- Lecture 3 :
- Rigging a Character Body Pt. 2
- Lecture 4 :
- Rigging a Character Body Pt. 3
- Lecture 5 :
- Rigging a Character Face: Eyes Blink
- Lecture 6 :
- Rigging a Character Face: Eyes Movement
- Lecture 7 :
- Rigging the Character Face: Mouth
Section 8 : Audio and Lip Syncing
- Lecture 1 :
- Introduction to Audio and Lip Syncing
- Lecture 2 :
- Recording Audio Using Moho
- Lecture 3 :
- Manually Lip Syncing a Dynamic Mouth
- Lecture 4 :
- Manually Lip Syncing a Switched Mouth
- Lecture 5 :
- Papagayo Semi-automatic Lip Syncing
- Lecture 6 :
- Installing Papagayo
- Lecture 7 :
- Implementing a Preston Blair Phenome Set Based Mouth Switch Layer
- Lecture 8 :
- Section Project: Record Audio and Lip Sync a Character
- Lecture 9 :
- Conclusion to Audio and Lip Syncing
Section 9 : Animation
- Lecture 1 :
- Introduction to Animation
- Lecture 2 :
- Basic Animation Using Bones
- Lecture 3 :
- Additional Animation Options
- Lecture 4 :
- Advanced Timeline Editing (Part 1)
- Lecture 5 :
- Advanced Timeline Editing (Part 2)
- Lecture 6 :
- Animating a Preston Blair Walk Sequence
- Lecture 7 :
- Using Cycles to Repeat Sequences
- Lecture 8 :
- Background Animation
- Lecture 9 :
- Camera Animation
- Lecture 10 :
- Producing and Distributing a Video
- Lecture 11 :
- Section Project: Create an Animation
- Lecture 12 :
- Section Summary
Section 10 : Animation Workshop
- Lecture 1 :
- Sample Animation
- Lecture 2 :
- Gather and Arrange Your Resources
- Lecture 3 :
- Your Character Walks on Stage
- Lecture 4 :
- Your Character Speaks as the Camera Zooms
- Lecture 5 :
- Clean Up, Produce and Distribute Your Animation
Section 11 : Bonus: Jumping Ahead to Moho Animation by Skipping Illustration and Rigging
- Lecture 1 :
- Introduction to Skipping Ahead
- Lecture 2 :
- An Overview of Moho Projects and Layers
- Lecture 3 :
- Using the Character Wizard to Build Your Character
- Lecture 4 :
- Loading a Prebuilt Character from the Library
- Lecture 5 :
- Loading Backgrounds/Props/Effects from the Library
- Lecture 6 :
- Loading Images for Use as Backgrounds
- Lecture 7 :
- Loading Prebuilt Resources Off the Internet
Section 12 : Conclusion
- Lecture 1 :
- What Now?
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