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  • Learn the fundamentals of Moho and how to use it like a pro
  • Learn to create vector graphic illustrations
  • Learn to rig a character for animation
  • Learn to create professional 2D animation
  • Learn switch layers, smart bone dials, target bones and the timeline

Have you tried to learn Moho but gotten stuck?  Well, you're not the only one -- I've been where you are now.
 
Maybe you tried piecing together YouTube videos but couldn't find where to begin or the order in which to watch them
 
Maybe you tried other online video courses but found they were outdated (no longer matched your version of the software), were too specific or way too advanced
 
Maybe you tried an introductory course which was nice but it was too short
 
I created this course to specifically address these issues.  They are what I viewed as a gaping hole in the previously available body of Moho knowledge; namely, a decent introduction.
 
This course provides a detailed, easy to follow introduction to the latest version of Moho Debut and Pro, version 12 (not Anime Studio 11, 10, 9...).  This introduction is 8 hours in length (not one hour) because it addresses all the phases of 2D development using Moho (not just one phase) including:
 
o Illustration
o Rigging
o Animation
 
It even includes a lengthy section on lip syncing a character manually and using a semi-automated process based on the free Papagayo product from Smith Micro.
 
Though this course is for beginners it delves into advanced topics such as:
 
o Smart Bones
o Reference Layers
o Target Bones
 
After completing this course, you'll know Moho very well.  You'll certainly be able to tackle more advanced YouTube lectures to hone your skills to perfection.
 
Click on the Enroll button to begin learning the most powerful 2D illustration and animation software in the world: Moho Debut/Pro.
 
I'll see you in the classroom,
 
---Brian

  • A PC running Windows 10 (demonstrated) or Mac running MacOS
  • A copy of Moho to follow along: Debut, Pro (preferred) or a trial version
  • Anyone interested in learning the details of Moho
  • Anyone interested in creating vector graphic illustrations
  • Anyone interested in learning to rig animated characters
  • Anyone interested in 2D character animation
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  • Section 1 : Introduction 7 Lectures 00:24:11

    • Lecture 1 :
    • Lecture 2 :
    • What is Moho?
    • Lecture 3 :
    • Animation Workflow
    • Lecture 4 :
    • Course Overview
    • Lecture 5 :
    • Additional Resources
    • Lecture 6 :
    • Section Project: Install Moho
    • Lecture 7 :
    • Section Summary Using Moho Kinetic Typography
  • Section 2 : Introductory Workshop 5 Lectures 00:28:14

    • Lecture 1 :
    • Create Your First Animated Illustration in Just 10 Minutes
    • Lecture 2 :
    • Create Your First Illustration in Just 10 Minutes
    • Lecture 3 :
    • Create Your First Rig in Just 6 Minutes
    • Lecture 4 :
    • Create Your Second Animation in Just 10 Minutes
    • Lecture 5 :
    • Sharing Your Work
  • Section 3 : Illustration Part I 14 Lectures 00:51:46

    • Lecture 1 :
    • Introduction to Illustration with Spud the Potato
    • Lecture 2 :
    • Getting Started
    • Lecture 3 :
    • The Timeline, Keyframe 0 and Your Current Layer
    • Lecture 4 :
    • Remember, Cntl-Z Is Your Friend
    • Lecture 5 :
    • Using Library Resources or Character Wizard Instead of Drawing It
    • Lecture 6 :
    • Posing Characters for 2D Animation
    • Lecture 7 :
    • Drawing Shapes
    • Lecture 8 :
    • Selecting Points
    • Lecture 9 :
    • Transforming Points
    • Lecture 10 :
    • Adding, Deleting and Copying Points
    • Lecture 11 :
    • Smoothing Curves Using the Legacy Method and Bezier Curves
    • Lecture 12 :
    • Configuring Line Thickness and Hiding Lines
    • Lecture 13 :
    • Selecting Shapes and Applying Styles
    • Lecture 14 :
    • Let's Pause for a Mid-section Project
  • Section 4 : Illustration Part II 12 Lectures 00:50:26

    • Lecture 1 :
    • Drawing Arbitrary Shapes with the Add Points Tool
    • Lecture 2 :
    • Shape Stacking Order
    • Lecture 3 :
    • Layers
    • Lecture 4 :
    • Layer Groups and Masking
    • Lecture 5 :
    • Using Accelerator Keys
    • Lecture 6 :
    • Using Styles to Style Multiple Layers
    • Lecture 7 :
    • Displaying and Configuring the Grid
    • Lecture 8 :
    • Freeform Drawing Tool
    • Lecture 9 :
    • Reviewing and Exporting Your Work
    • Lecture 10 :
    • Tracing
    • Lecture 11 :
    • Section Project: Trace an Image of Your Head
    • Lecture 12 :
    • Section Summary with Dill the Pickle
  • Section 5 : Illustration Workshop 4 Lectures 00:33:40

    • Lecture 1 :
    • Using and Modifying Library Resources
    • Lecture 2 :
    • Tracing Scanned or Digital Images
    • Lecture 3 :
    • Originating an Illustration within Moho
    • Lecture 4 :
    • Illustrating Switch Settings
  • Section 6 : Rigging 13 Lectures 00:55:54

    • Lecture 1 :
    • Introduction to Rigging
    • Lecture 2 :
    • What is Rigging and What Have Bones Got to Do with It?
    • Lecture 3 :
    • Creating and Populating a Character Bone Layer
    • Lecture 4 :
    • Adding, Transforming and Reparenting Bones
    • Lecture 5 :
    • Setting Bone Strength and Binding Bones to Points
    • Lecture 6 :
    • Adding Switch Layers
    • Lecture 7 :
    • Smart Bone Dials
    • Lecture 8 :
    • Using Target Bones
    • Lecture 9 :
    • Bones Dynamics
    • Lecture 10 :
    • Using Pin Bones
    • Lecture 11 :
    • Reference Layers
    • Lecture 12 :
    • Section Project: Rig Your Own Character
    • Lecture 13 :
    • Section Summary
  • Section 7 : Rigging Workshop 7 Lectures 01:06:46

    • Lecture 1 :
    • Illustrating and Rigging the Perfect Arm
    • Lecture 2 :
    • Rigging a Character Body Pt. 1
    • Lecture 3 :
    • Rigging a Character Body Pt. 2
    • Lecture 4 :
    • Rigging a Character Body Pt. 3
    • Lecture 5 :
    • Rigging a Character Face: Eyes Blink
    • Lecture 6 :
    • Rigging a Character Face: Eyes Movement
    • Lecture 7 :
    • Rigging the Character Face: Mouth
  • Section 8 : Audio and Lip Syncing 9 Lectures 00:12:12

    • Lecture 1 :
    • Introduction to Audio and Lip Syncing
    • Lecture 2 :
    • Recording Audio Using Moho
    • Lecture 3 :
    • Manually Lip Syncing a Dynamic Mouth
    • Lecture 4 :
    • Manually Lip Syncing a Switched Mouth
    • Lecture 5 :
    • Papagayo Semi-automatic Lip Syncing
    • Lecture 6 :
    • Installing Papagayo
    • Lecture 7 :
    • Implementing a Preston Blair Phenome Set Based Mouth Switch Layer
    • Lecture 8 :
    • Section Project: Record Audio and Lip Sync a Character
    • Lecture 9 :
    • Conclusion to Audio and Lip Syncing
  • Section 9 : Animation 12 Lectures 00:53:36

    • Lecture 1 :
    • Introduction to Animation
    • Lecture 2 :
    • Basic Animation Using Bones
    • Lecture 3 :
    • Additional Animation Options
    • Lecture 4 :
    • Advanced Timeline Editing (Part 1)
    • Lecture 5 :
    • Advanced Timeline Editing (Part 2)
    • Lecture 6 :
    • Animating a Preston Blair Walk Sequence
    • Lecture 7 :
    • Using Cycles to Repeat Sequences
    • Lecture 8 :
    • Background Animation
    • Lecture 9 :
    • Camera Animation
    • Lecture 10 :
    • Producing and Distributing a Video
    • Lecture 11 :
    • Section Project: Create an Animation
    • Lecture 12 :
    • Section Summary
  • Section 10 : Animation Workshop 5 Lectures 00:34:55

    • Lecture 1 :
    • Sample Animation
    • Lecture 2 :
    • Gather and Arrange Your Resources
    • Lecture 3 :
    • Your Character Walks on Stage
    • Lecture 4 :
    • Your Character Speaks as the Camera Zooms
    • Lecture 5 :
    • Clean Up, Produce and Distribute Your Animation
  • Section 11 : Bonus: Jumping Ahead to Moho Animation by Skipping Illustration and Rigging 7 Lectures 00:27:35

    • Lecture 1 :
    • Introduction to Skipping Ahead
    • Lecture 2 :
    • An Overview of Moho Projects and Layers
    • Lecture 3 :
    • Using the Character Wizard to Build Your Character
    • Lecture 4 :
    • Loading a Prebuilt Character from the Library
    • Lecture 5 :
    • Loading Backgrounds/Props/Effects from the Library
    • Lecture 6 :
    • Loading Images for Use as Backgrounds
    • Lecture 7 :
    • Loading Prebuilt Resources Off the Internet
  • Section 12 : Conclusion 1 Lectures 00:01:58

    • Lecture 1 :
    • What Now?
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