This plan includes
- Limited free courses access
- Play & Pause Course Videos
- Video Recorded Lectures
- Learn on Mobile/PC/Tablet
- Quizzes and Real Projects
- Lifetime Course Certificate
- Email & Chat Support
What you'll learn?
- Learn C# without any prior knowledge.
- Gets Hand-On experience using Unity 2019.3 - a very versatile 3D tool.
- How to design video game from scratch
- Develop a 3D game in Unity
- Hands-On applications of Object Oriented Programming
- Problem solving attitude development
- Good coding style with concept development
- Making our first scene
- Unity’s Roll-a-Ball
- Unity’s UI
- A Hands-On game development from scratch to implementation
Course Overview
Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.
Join this course now to begin your journey with game development.
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck.
Pre-requisites
- Anyone who wants to learn to create games
Target Audience
- Beginners with no coding experience or Unity 3D experience
- Game developers who want to learn Unity
- Anyone who wants to learn 3D game development but doesn't know where to start from
- Existing coders (especially C#) who want to re-skill to game development
Curriculum 64 Lectures 05:47:58
-
Section 1 : Getting Started
- Lecture 2 :
- Installing Unity and Visual Studio
-
Section 2 : Making our first scene
- Lecture 1 :
- Intro to Unity’s interface
- Lecture 2 :
- Creating a car
- Lecture 3 :
- Properties of our car
- Lecture 4 :
- Wonder of prefabs
- Lecture 5 :
- Colouring our car
- Lecture 6 :
- Create your first scene
- Lecture 7 :
- Creating our first C# script
- Lecture 8 :
- Introduction to C#
-
Section 3 : Unity’s Roll-a-Ball
- Lecture 1 :
- Refining Ball Movement
- Lecture 2 :
- Some corrections
- Lecture 3 :
- Moving our camera
- Lecture 4 :
- Rotating our cube
- Lecture 5 :
- Collecting cube -the wrong way!
- Lecture 6 :
- Collecting our cube -the right way!
- Lecture 7 :
- Unity’s physics engine
- Lecture 8 :
- Unity’s physics cache
- Lecture 9 :
- Section concludes
- Lecture 10 :
- Introducing Rigidbodies
- Lecture 11 :
- More of Rigidbodies
- Lecture 12 :
- Introducing Colliders
- Lecture 13 :
- Introducing Triggers
- Lecture 14 :
- Rigidbodies and Colliders
- Lecture 15 :
- Adding force to Ball
- Lecture 16 :
- Getting input from the user
- Lecture 17 :
- Moving our ball
-
Section 4 : Our Roll-a-Ball
- Lecture 1 :
- Adding jump to our player
- Lecture 2 :
- Refining jump
- Lecture 3 :
- Making our level
- Lecture 4 :
- Adding collecting sounds
- Lecture 5 :
- Creating physics material
- Lecture 6 :
- Bouncing in a single go
- Lecture 7 :
- Adding a skybox
- Lecture 8 :
- Correcting our jump
- Lecture 9 :
- Game design flow
- Lecture 10 :
- Introducing the particle system
- Lecture 11 :
- Spawning our particles
- Lecture 12 :
- Adding background sound
- Lecture 13 :
- Adding win sound
- Lecture 14 :
- Improving graphics
- Lecture 15 :
- Refining our graphics level
- Lecture 16 :
- Introduction to animations
- Lecture 17 :
- Animating our object
- Lecture 18 :
- Looking at our game
- Lecture 19 :
- Importing our next level
- Lecture 20 :
- Adding colliders to our new level
- Lecture 21 :
- Adding features to our new level
- Lecture 22 :
- Switching between levels
- Lecture 23 :
- Making our scoring system
- Lecture 24 :
- Scoremanger
- Lecture 25 :
- Making our score manager automatic
-
Section 5 : Unity’s UI
- Lecture 1 :
- Introduction to Unity's UI system
- Lecture 2 :
- UI Canvas
- Lecture 3 :
- Updating our score text
- Lecture 4 :
- Making score dynamic across levels
- Lecture 5 :
- Making score dynamic across levels
- Lecture 6 :
- Adding a button
- Lecture 7 :
- Giving our game, a name
- Lecture 8 :
- Completing the start scene
- Lecture 9 :
- Death scene
- Lecture 10 :
- Adding the Exit button
-
Section 6 : Exporting our game to Windows
- Lecture 1 :
- Playing our game
- Lecture 2 :
- Final Game
Our learners work at
Frequently Asked Questions
-
How do i access the course after purchase?
It's simple. When you sign up, you'll immediately have unlimited viewing of thousands of expert courses, paths to guide your learning, tools to measure your skills and hands-on resources like exercise files. There’s no limit on what you can learn and you can cancel at any time. -
Are these video based online self-learning courses?
Yes. All of the courses comes with online video based lectures created by certified instructors. Instructors have crafted these courses with a blend of high quality interactive videos, lectures, quizzes & real world projects to give you an indepth knowledge about the topic. -
Can i play & pause the course as per my convenience?
Yes absolutely & thats one of the advantage of self-paced courses. You can anytime pause or resume the course & come back & forth from one lecture to another lecture, play the videos mulitple times & so on. -
How do i contact the instructor for any doubts or questions?
Most of these courses have general questions & answers already covered within the course lectures. However, if you need any further help from the instructor, you can use the inbuilt Chat with Instructor option to send a message to an instructor & they will reply you within 24 hours. You can ask as many questions as you want. -
Do i need a pc to access the course or can i do it on mobile & tablet as well?
Brilliant question? Isn't it? You can access the courses on any device like PC, Mobile, Tablet & even on a smart tv. For mobile & a tablet you can download the Learnfly android or an iOS app. If mobile app is not available in your country, you can access the course directly by visting our website, its fully mobile friendly. -
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